4.0: Multiple Irises through Blend Shapes added!


Original IrisAlternate Iris (#2 in this case)
img img

A pretty major (optional) feature, you can now load in a new texture that holds up to 4 different irises, and you'll be able to swap the iris textures in Bakin on the fly! This is great for creating more expressive characters through the use of things like heart-shaped eyes, soulless eyes, etc...
Characters need expressions, and it'd be a shame if your character couldn't show more emotion!

  • You'll need to supply a 4096x4096 image texture layed out like the template image here: https://github.com/Ingenoire/bakin-vrm-blender/blob/main/iris_template.png. Best to use textures straight out of VRoid Studio by exporting them from there first (edit iris textures), upscale them if needed, and place both their iris and highlights in the same way. For best results, in your image editor, display a 1024x1024 grid to make things easier.
  • If you want to do this step, you'll need to do it before merging the meshes.
  • Your model needs to have been exported with a 4096x4096 texture resolution to use (default settings when reducing materials in VRoid Studio). No testing was done with different texture sizes.
  • In Bakin, you'll need to enable the ALTERNATE_IRIS 1 to 4 shape key, ideally without resetting other shape keys, for it to show up.
⚠️ Bug #1: The highlights of the alternate irises are a bit off, so feel free to place the highlight over the iris in your alternate irises.
⚠️ Bug #2: if you manipulate the shape keys of the model before pressing the "Add Alternate Irises" button, it will stack all the irises in the original iris (that's bad). If this happens, make a new blender scene and re-import the VRM, and just press the buttons in order, without fiddling with the shape keys in Blender.

Files

vrm_bakin_toolkit_4.zip 11 kB
15 days ago

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