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Devlog
VRoid for RPG Developer BAKIN (Blender Addon)
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Devlog
4.0: Multiple Irises through Blend Shapes added!
September 03, 2024
by
ingenoire
1
#blender, #bakin, #vrm, #vroid, #rpgbakin, #rpgdeveloperbakin
Original Iris Alternate Iris (#2 in this case) A pretty major (optional) feature, you can now load in a new texture that holds up to 4 different irises, and you'll be able to swap the iris textures in...
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v3.3: Accurate Shadows and Double-Sided Clothing Fixes
August 21, 2024
by
ingenoire
1
#rpgbakin, #bakin, #blender, #3D, #anime, #vrm, #vroid
Added an option "Accurate Shadows &/OR Body Outlines" before exporting. When turned on, reduces graphical fidelity of the clothing, but the clothes can cast a shadow, and outlines aren't broken. Only...
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3.2.1: Fixed itemhook bones
August 01, 2024
by
ingenoire
- Fixed a bug with the itemhook bones being named incorrectly...
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Addon ZIP file fixed
August 01, 2024
by
ingenoire
1
#bakin, #blender, #rpgbakin
The previous releases were designed with the py file being the thing installed as the addon, but installing the zip file on it's own would not work. This has been fixed in the latest release: you can...
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v3.2: Necks fixed
July 27, 2024
by
ingenoire
1
#rpgbakin, #bakin, #vroid, #anime
V3.2 Fix Necks properly bend in the fused models when using HEAD shape keys! It needs to create a new set of shape keys in the "Add Head and Eye shape keys" step but gets merged into a singular head k...
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v3.1 Hotfix Released
July 27, 2024
by
ingenoire
- Fixed an issue when it comes to fused models having their DEF files incorrectly assign the body textures onto the face and eyes...
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